close

Lets say that you have a particle already created called MyParticle.sks.

First, you have to create a SKEmitterNode with your particle:

NSString *myParticlePath = [[NSBundle mainBundle] pathForResource:@"MyParticle" ofType:@"sks"];
SKEmitterNode *myParticle = [NSKeyedUnarchiver unarchiveObjectWithFile:myParticlePath];

Now that the node is created, you can edit some parameters if you want:

    myParticle.particlePosition = CGPointMake(100, 100);
    myParticle.particleBirthRate = 5;

And the add it to your scene:

[self addChild:myParticle];

This has to be added to your SKScene

 

http://stackoverflow.com/questions/18891503/how-to-add-particles-using-spritekit-in-ios7

arrow
arrow
    全站熱搜

    pcwiki 發表在 痞客邦 留言(0) 人氣()