http://stackoverflow.com/questions/19556336/how-do-you-add-an-in-app-purchase-to-an-ios-application

The best way to get an in-app purchase working for iOS 9 (and iOS 8 and 7) in Xcode 5+ is to do the following:

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Rate and Review
http://www.brianjcoleman.com/tutorial-how-to-add-write-a-review-rate-us-feature-to-your-app/
 
TUTORIAL: WRITE A REVIEW / RATE US
 

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http://stackoverflow.com/questions/2871990/how-to-localize-bundle-display-name-in-iphone-app

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1,新上架ios需要支持64bit
2,打包时注意:
   a,building setting时coding sign将identity和profile选择成我们当前使用的
   b,deployment时选择本软件所支持的最低运行系统,当前为ios7.0课更具引用特点设置
   c,archicture(特别注意),将base sdk选择为最新的ios sdk,然后将build active
      architecture only设置为NO,最后需要手段修改Valid Architectures
   d,加入64位编译,方法如下:
       1,选择Build Setting下Architectures中Architectures选项选择other进行编辑
         为如下$(ARCHS_STANDARD) Standard Architectures(including 64-bit)


   e,icon的修改
      关于icon的修改xcode提供了两种方式
       方法1:
            在General中app icons and launch images中app icons source选项中,
            点击向右箭头,进入设置页面后,将准备好的资源拖入对应的位置即可。(注意:
            一定要拖入正确的资源,不然上传到app store会被驳回拨错),最后即使正确的做了
            这两部,还是要最后检查一下info中的icon files它里面展示的icons与我们设置的
            是否一致。否则还是被驳回,总之需要注意
       方法2:
            与方法1大同小异,主要的区别就是我们在general中app icons and lanchu images
            中的app icons source的下拉选项中don't use asset catalogs,进入以后的用法
            机会和方法1相同,我们只需要分别对每一种规格的资源进行选择即可。


   f,启动页面的修改
      修改启动页面也对象了与上述icon修改相同的两种方法。最重要的就是,按照xcode的提示,在他的
      设置页面中所出现的资源类型,我们都准备好,进行相应地设置。将最大程度的降低驳回的可能。
  


其他:1,版本迭代(ios没审核一次build version需要往上增加,比如一次审核为1,如何审核失败
        重新审核则build version需要设置为2才可以)
     2,在General中bundle Indetifier中可以将报名更改为我们需要的  
     3,






(以上基于xcode6)

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http://blog.csdn.net/hmt20130412/article/details/40432495

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http://stackoverflow.com/questions/21526773/generate-iphone-application-archive

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http://avionicsdev.esy.es/article.php?id=8&page=1
 
 

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So, I had this issue too - well I'm pretty sure it's the same one...
We've had an app in the app store for a year or so now and recently we needed to change a bit of content although nothing functional.
Suddenly, the sound stopped working - Both the simulator in the latest sdk version (version 4.0) AND on device too (again running iOS 4).
The code that always worked for us was this...

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-(BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{if(![[NSUserDefaults standardUserDefaults] boolForKey:@"HasLaunchedOnce"]){[[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"HasLaunchedOnce"];[[NSUserDefaults standardUserDefaults] synchronize];}return YES;}

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I just tried this on iOS5 it works. I put animation.image = [myAnimatedView.animationImages lastObject]; right before [myAnimatedView startAnimating]; and the animation stops at the last image. 

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http://stackoverflow.com/questions/11863527/cannot-send-email-in-app-using-mfmailcomposeviewcontroller
First add and Import the MessageUI Framework
#import <MessageUI/MessageUI.h>
and Declare the MFMaileComposeViewControllerDelegate

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I wouldn't normally recommend using imageNamed and relying on the in-built caching mechanisms. You'll find a lot of discussion on this if you search, but also it won't necessarily pre-render your images anyway.
I use the following code to pre-load and pre-render images so there is no delay when animating the first time through.
NSMutableArray*menuanimationImages =[[NSMutableArray alloc] init];for(int aniCount =1; aniCount <21; aniCount++){NSString*fileLocation =[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"bg%i", aniCount +1] ofType:@"png"];// here is the code to pre-render the imageUIImage*frameImage =[UIImage imageWithContentsOfFile: fileLocation];UIGraphicsBeginImageContext(frameImage.size);CGRect rect =CGRectMake(0,0, frameImage.size.width, frameImage.size.height);[frameImage drawInRect:rect];UIImage*renderedImage =UIGraphicsGetImageFromCurrentImageContext();UIGraphicsEndImageContext();[menuanimationImages addObject:renderedImage];}

settingsBackground
.animationImages = menuanimationImages;

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